Currently, 4 generations work together in the companies. The youngest generation of employees are currently in their twenties, and soon in their thirties. They do not know or do not remember the reality without the Internet, smartphones, computer games, social networking sites, information exchange on forums.
Most of us spend part of our lives in virtual reality. Is it possible to continue running a business without introducing gamification mechanisms in the company? For some time you can still, but as the classic used to say “why bother?” since it is an inevitable process anyway.
Since the beginning of the 21st century, the possibilities of using game mechanics for education and development have been intensively studied and analyzed. The term “gamification” itself is only a dozen or so years old. The “boom” on eLearning that took place after 2000 and the scale with which it was implemented meant that the process of introducing gamification was moved to the second track. Gamification (also known as gamification in Polish) required much more practical knowledge and was much more difficult to implement.